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“UNDERGROUND WORLD & Deus ex machina", or "BILL BRADLEY ECONOMICS CHART #1,"
Made with Glue (a gift) from the Museum of Natural History, Dirt mixed with various post rain gutter sluiced sand gravel & twigs
from from N.Y.C., N.Y.C, 10028 handmade scale replicas of real chairs, and mirrors in an illuminated, hinged glass framed
pine box. Inside dimensions:5 ½ X 11 ½ X 17 ½ inches. [This piece is about economics, scale, and numbers. The chairs are
metaphors of ownership. On the wall, a flickering panel displays a UFO (*Deus ex machina)-- a way out of the hole.*Deus
ex machina is a Latin phrase that is used to describe an unexpected, ...In modern terms the deus ex machina has also come
to describe a being saved by.., ...a UFO-- a way out of the hole.]
http://www.google.com/search?hl=en&lr=&q=Ed+Bradley+-+No+Way+to+Win+in+Vietnam&btnG=Search
Ed Bradley: 1941-2006
The New York Times remembers the
Emmy-winning newsman
http://www.nytimes.com/

60 Minutes and CBS News correspondent
Ed Bradley (John P. Filo/CBS)
Ed Bradley - No Way to Win in Vietnam
"I knew early on there was no way that not only could the United States win that war, that South Vietnam could win the war. I spent
some time with the Viet Cong and I remember one night, talking to this guy up near north of Quang Tri, northwest of Quang Tri, and
he told he me that, he said, “You know, we fought the French before you. And we fought the Chinese. We fought you. We’ll fight the
South Vietnamese.” And he said, “It may take five more years, ten more years, 20 more years. But we will win in the end.” And I
knew that the United States didn’t have 20 years of patience for what was going on in Vietnam. They couldn’t last that long and
they couldn’t last propping up the South Vietnamese government that long. I knew there was no way we could win that war."
Newseum War Stories: Ed BradleyNo Way to Win in Vietnam Back Caption Text. Ed Bradley joined the CBS Paris bureau as a
stringer in September 1971. He transferred to the Saigon bureau in ...
www.newseum.org/.../mov/journalists/journalistmovie.asp?id=27&anecdotenum=3&filename=bio_bradley_
- Cached - Similar pages Newseum War Stories: Ed Bradley - No Way to Win in VietnamFor controls right click on movie. Ed
Bradley. War Coverage -- "The Lord's Work" · "Oh God! They're Going to Cut My Arm Off" No Way to Win in Vietnam ...
www.newseum.org/.../wmv/journalists/journalistmovie.asp?id=27&anecdotenum=3&filename=bio_bradley_
- Cached - Similar pages [ More results from www.newseum.org ]
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LetgoJCM3 * Deus ex machina Last Update 2006-12-10 Copyright © Charles Mingus 2006 Marker drawing ,a plan for another box to be built like
"The man that never sleeps" I am not building boxes at this time but I am work on parts and concepts and drawings like this one.

"Magnetic Puppet" woks at almost any scale at one point I became the puppet by mimicking its gesture and repeating it over and
over moving the magnets in a pattern I could memorize and imagining the pattern of invisible Magnetic Flux which controlled the
gesture along with an assist from Gravity. This was kind of dance, it felt kind of like Ti Che looks or some thing like that but it is
more magical to see the whole process work out as a kind of dance and 3D micro animation my favorite is "the Man that never
Sleeps" & the "Ecologist" .

From Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Deus_ex_machina
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For other uses, see Deus ex machina (disambiguation).
Spoiler warning: Plot and/or ending details follow.
Deus ex machina is a Latin phrase that is used to describe an unexpected, artificial, or mprobable character, device, or event introduced suddenly in a work of fiction or drama to resolve a situation or untangle a plot (e.g., having the protagonist wake up and realize it was all a dream, as in Dallas and The Wizard of Oz, or an angel suddenly appearing to solve all the plot problems of a story that the characters can't or won't resolve on their own). The phrase has been extended to refer to any resolution to a story which does not pay due regard to the story's internal logic and is so unlikely that it challenges suspension of disbelief, allowing the author to conclude the story with an unlikely, though more palatable, ending. In modern terms the deus ex machina has also come to describe a being, object or event that suddenly appears and solves a seemingly insoluble difficulty. A classic example of this type of deus ex machina is Homer's Odyssey; a more contemporary example is Michael Crichton's The Andromeda Strain. While in storytelling this might seem unfulfilling, in real life this type of figure might be welcome and heroic, due to the low probability of such an event occurring. It sometimes also can mean, usually in an episode of a sitcom , an event or plot device which does not necessarily solve the conflict of the plot, but demotes the character(s) into the financial, emotional, mental, or geographical state they were in when the episode began, restoring the series' status quo in order to more easily allow another situation in the next episode.
The notion of deus ex machina can also be applied to a revelation within a story experienced by a character which involves the individual realizing that the complicated, sometimes perilous or mundane and perhaps seemingly unrelated sequence of events leading up to this point in the story are joined together by some profound concept. Thus the unexpected and timely intervention is aimed at the meaning of the story rather than a physical event in the plot. This may more accurately be described as a plot twist.
The Greek tragedian Euripides is notorious for using this plot device.
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